Author, Dungeon Master, and maker — building creative tools for brains that roll initiative in ten directions at once.
digital studio clerk · published author (writing as James McCann) · forever DM
For most of my life I've worked in stories. Writing a half dozen novels for young readers, putting the right book into the right reader's hands as a former bookseller at Vancouver Kidsbooks, an educator with CWC teaching creative writing, and as a forever DM running TTRPGs.
I also collaberatively tell stories with friends. I've been a Dungeon Master since I was a teen, and lately I've taken illustrations and storyboards I made in my youth and I've started coding them into games. While writing books, playing TTRPGs, and coding games may seem like seperate things in my head they stuck together with my ADHD as the glue. things.
For a long while I treated my ADHD like something to manage. Now I build for it. Every tool, game, and tutorial I make starts from the same question — what would actually work for a brain chasing ten ideas at once? That question is what rolls me a natural 20 every time I sit to create.
A workshop is a happy mess. Here's what's in progress right now, all of it under one banner: creative tools for the ADHD chaotic brain.
A tabletop RPG and a video game grown from childhood storyboards — peaceful Fuzzies defending their village from crashed visitors. Built in the open with Unreal Engine and Blender.
Currently forging a dice-rolling tabletop role playing game based on the storyboards that 10-year-old me created. Tested on classrooms and loved by students.
Open-source tools that smooth the Blender-to-Unreal pipeline: topology checks, UV packing, and weight-painting helpers.
Branching Ink gamebooks where the rules of the page echo the rules of the table.
Working on a Creative Chaos YouTube tutorial series for those with brains like mine that want to learn by doing. No AI, just RI. (Real Intelligence.)
Most things here are free to use, built in the open, and made for brains like ours.